The game attempts to strip the loot mechanic of the RPG genre to its bones, while still creating an engaging and enjoyable gameplay experience. Grind until you get the best loot!Īll the fun of opening the chest, without having to run the dungeon!Īmazing Loot Grind is an experiment. Open chests, get better loot, and equip it to increase your odds of getting better loot. The evil wizard, RNG, has stolen all of your hard-earned loot, and hidden it in countless treasure chests! To get it back, you must use your skill at opening treasure chests, to, well. The game was co-created thanks to support from a community of fans who helped with the crowdfunding campaign ( in a co-production with France Culture, a Radio France station and with support of CNC, Rhône-Alpes Region and Humanis-CCAH.
Live the adventures of Edward Blake, the famous blind knight! Guided by your daughter Louise, you must find your way and avoid the many traps that lie in store in the High Castle Kingdom, while confronting dangerous enemies! to repel your enemies and perform combos! to defend yourself and protect yourself with your shield Put on your headphones and use your smartphone's touchscreen like a joystick: This type of hack-and-slash game, with a heroic-fantasy flavour, harnesses the innovative technology of binaural sound, which delivers a gripping 3D soundscape and brings characters and actions vividly to life around the player – as if they were actually in the game!
So close them, sharpen your hearing and your blade…Īnd embark on an epic, perilous rite of passage. And because the player is the character, it will help raise public awareness of this kind of disability. The game is fully accessible to visually impaired people, and is aimed at anyone who's eager for an original, immersive sensory experience through a ground-breaking video game. The Net Meter menu shows current interfaces and their status.It's the first-ever mobile action-adventure game without any image – where ears replace eyes!ĭiscover the original, innovative sensory experience of binaural 3D sound. Scaling can be done on the basis of actual link speed reported by the network interface or peak traffic and can use one of several scaling calculations. Both the arrows and the graph are scaled using a user-selected scaling factor and calculation. The Net Meter can display network throughput as arrows, bytes per second, and/or as a graph. The Memory Meter can optionally display a paging indicator light. The Memory Meter menu shows a breakdown of current memory usage and VM statistics. The Memory Meter can display current memory usage as either a pie chart, thermometer, history graph, or as used/free totals. The Disk Meter menu shows volume space details for local drives (it does not display mounted network volumes for speed reasons). It is hotplug aware, and will show activity on FireWire and USB disks as they are mounted. The Disk Activity Meter displays disk activity to local disks on the system (anything that is a IOKit BlockStorage driver). The menu for the CPU Meter contains several pieces of information I like to have a single click away (uptime, load average, open Process Viewer, open Console). It can also graph user and system load and display the load as a "thermometer". The CPU Meter can display system load both as a total percentage, or broken out as user and system time. This means they can be reordered using command-drag and remember their positions in the menubar across logins and restarts. The MenuMeters monitors are true SystemUIServer plugins (also known as Menu Extras). Those monitors which used the menubar mostly used the NSStatusItem API, which has the annoying tendency to totally reorder my menubar on every login.
MENUMETERS MAC DISPLAYS INCORRECT PROCESSOR NUMBER WINDOWS
Most were windows that sat in a corner or on the desktop, which are inevitably obscured by document windows on a PowerBook's small screen. Although there are numerous other programs which do the same thing, none had quite the feature set I was looking for.